Hunt the KOLs
Every persona on the roster roams the sidewalks, posting shill lines and running when they see you. They take three hits. Civilians take one. Blood stays on the ground.
A top-down open-city satire. Hunt the crypto-Twitter KOLs across Kolcity and the whole crypto timeline. Run them over, bonk them, ratio them. Then take the HODLorean and do it again in 2014.
Every persona on the roster roams the sidewalks, posting shill lines and running when they see you. They take three hits. Civilians take one. Blood stays on the ground.
Real car physics on a rigid-body engine: drift, handbrake, reverse, shove parked cars out of the way. Ramming at speed is a weapon. Slow shoves are a warning.
Hit 88 mph and the city changes decade. Six eras of crypto history, each with its own palette, props, KOL roster and a boss who deserves it, with a trick of his own.
Five wanted stars. Fans at one, bot armies at two, security cars from three. Stop killing and the heat cools. Keep going and the Community Notes arrive.
Cars are the gear. 50+ parody models from the Toyodao Coinolla to the Wenlambo Hopium, five rarities from Rug to OG, each faster, quicker and tougher than the last; a six-slot garage that follows you across eras, a Chop Shop for tuning, and a Showroom of insured hypercars for SOL.
A server-authoritative economy with a new token: premium crates, a player car market and season bounties, all on a deflationary split. Testnet
The full roster, scattered across the city from day one. Bosses wear gold and wait at home: six era bosses with a trick each, and the Oracle at the end of the timeline. Every character is a fictional parody.
A new token on Solana, with a server-authoritative in-game economy: the client only reads balances, every mutation is verified on the server and logged. Every token sink pays out on the same deflationary split:
Bags, Compliance fees, the Chop Shop and daily bounties stay pure game currency: the game is complete without the token layer. Holder tiers (rare-car luck, garage slots, lower market fees), staking dividends and a Realms DAO follow the same model as our previous game.
Premium hypercars for SOL: 80% treasury, 20% team. Verified on-chain, delivered to the garage, insured.
Pay in token, the server rolls and delivers a Whale, Legend or OG car. The Cabal Bundle rolls three at once; Compliance Credits clear your stars without bags.
Player-to-player listings in token, escrowed on the server. 10% fee: 5% treasury, 2% team, 3% burn; holder tiers pay less.
Every week the top ten of the season board share a prize pool from the treasury, credited as a locked stake that earns the dividend. Wallet-gated, no entry fee.
Engine, grid city, car physics, enter/exit, camera, HUD.
Roster, eras, core loop, tokenomics model.
NPCs, KOLs, combat, blood, counters, hit-list, Ratio level, pistol, traffic, death.
Seven maps, era decor, six era bosses with a trick each, the final boss, the 88 mph jump.
Car rarities, garage, Chop Shop, daily bounties, all-time and daily leaderboards.
Wallet login, cloud saves, server-authoritative economy.
Crates and holder tiers on testnet; car market, season bounties and staking to come.
This page, the docs, six languages, touch controls for phones.